This mostly worked, but I ended up using the regex from this other answer instead. Firefox does not support filename. Besides, the server must declare the header Access-Control-Expose-Headers: Content-Disposition in order to allow the browser to read the content-disposition header.
This mostly works. Except Apple is behind times and your regex fails on Safari. Here is an example using node-fetch for anyone that finds this. Michael Hobbs Michael Hobbs 1, 1 1 gold badge 13 13 silver badges 23 23 bronze badges. Where does this save it to? Michael Hobbs — FabricioG.
I tried window. Maddocks Maddocks 3 3 silver badges 7 7 bronze badges. Step One: create and style a link element You can make the link invisible but still actionable. This approach is especially useful for downloading, via a stream, big-sized files that are dynamically generated on the server side. Yuci Yuci 20k 5 5 gold badges 91 91 silver badges bronze badges. When I execute the line 'downloadLink. Any reason for that? If I comment the 'downloadLink. Any ideas? This attribute instructs browsers to download a URL instead of navigating to it, so the user will be prompted to save it as a local file.
This attribute only works for same-origin URLs. A similar but cleaner and more reliable solution IMO. On your fetch function This is a helpful solution, thanks! As written the filename value comes through twice in filename. Assuming no semicolon in the filename! FUEL feels solid enough when you're not doing anything unusual, but collisions with roadside furniture and jutty-out bits of terrain highlight a real problem with the handling.
At times you'll be launched skywards, or fall foul of the cruddy damage meter that decides like some strict parent whether or not you've had enough damage for one day and rudely resets your car to the track. If you're lucky, it'll be pointing in roughly the right direction. The road cars are big offenders, feeling to be made of polystyrene and shiny paper - which is appropriate, as that's how they look: garish, chunky and exhaust-pipe laden in an otherwise fantastic looking game.
That FUEL is marred by these problems is a great big puddle of shame, as when things come together the game really does shimmer. The payoff for daring to ride your bike through the dense, charred remains of a pine forest and succeeding, while your opponents stick to the prescribed route and fail, is immensely satisfying. The vistas and scripted weather changes you're treated to during races can be stunning at times, and when you decide to endure the free ride mode before eventually being put off by the lack of anything to do or see in it the previously mentioned sense of bigness about the mountains and valleys rarely ceases to impress.
You'll spend your time with FUEL trying to love it, endlessly probing it from all angles like an awkward virgin, certain there's at least one way in but repeatedly finding yourself rebuked, unsatisfied and frustrated. The head-spinningly massive world is a design feat on paper, but in practice it delivers nothing other than a varied, edgeless backdrop and the ability to plot out mile long marathons, which unfortunately isn't as much fun as it sounds.
FUEL'S not a bad game, but it's fallen short of the incredible open-world racer epic we'd conjured up in our imaginations having had all of those big numbers and square miles thrown at us. Fuel Is Set in a massive world. David Dedaine - the co-founder of Asobo - sets off an aerial cinematic that takes us from one corner of the map to the other.
It sails effortlessly past the point where you think "Jesus, that's big". Then it goes on, until you get that lost feeling you get when you walk with your eyes closed. And still, it goes on, until you're forced to laugh at the sheer dumbfounding enormity of the terrains, the number of distinctive landmarks, and the fact that it's still flying by.
By the time the cinematic had completed the km diagonal journey, I'd involuntarily muttered "Fuck off! But FUEL wasn't always going to be km by km of open-world arcade racing. At one point, it was going to be five times bigger. With a view distance of 40km, there's always something you can see in the distance to entice you away. Whether that's the searchlights of a. That's part of the reason they brought the landscape down from that original, supermassive plan. So, when someone asks how long it takes to drive from one corner of : the map to the other, the answer is: "We don't know.
We always get distracted. In creating a world of this scope, you can't ask a human to place every tree, and sculpt every square inch of land. A lot of the detail in FUEL'S world has been generated from algorithms - from the roads, to the terrain, to the obstacles that litter the highways. You're a petrol-head adrenaline junkie, who finds that global warming has turned the world into a giant metal playground.
You're collecting fuel, but for no more noble purpose than to unlock more cars and races - seriously, you don't need to worry about a storyline. Auto Assault tried that path, and look where that ended up. Secondly, you'll be kept in check by the career races. You'll unlock the higher races by earning fuel.
This is earned, with a kind of irony, by winning races. Going for a gold medal requires a knowledge of the map's shortcuts, while going for bronze which means your competitors will be slower, not that you rank third you always have to win to earn the fuel and keep progressing. Whilst Asobo aim to fill their world with spectacle and events, racing games are more instantly suited to MMO-style multiplayer than story-driven games like Grand Theft Auto IV or Oblivion.
The MMO route was one they considered, but performance issues has led them into a compromise. So, the number of player-controller cars sharing the world at any one time is limited to That might sound like a desolate wasteland, but when you drive away from one crowd of people, the game will take them out of your world, and replace them with a new set of racing buddies.
We didn't see this in action, but Asobo assure us that this feels naturally like a full world. You just, won't see many people at once. It sounds like a logistical nightmare, and it's something that can only play out in the fullness of a well-populated release.
The race editor is a great addition, and it's something that'll add an appealing tinge of infinity to the game. You can drop up to 30 checkpoints on the game world, wherever you like, and challenge the game's Al - or any of the people currently sharing the world with you -to compete in your race. Other players will have the option to keep the race in their own banks to play later. Make a particularly fun event and it might proliferate - you might even get challenged to your own race. The weather and day cycles add variety to the world.
Fog rolls across the land in the morning, and the ravaged environment throws sandstorms, rain, blizzards and tornados out during the day. An Async task was a pain to implement in Java, but we can do it quite easily using Anko a library for Kotlin. This is how you would create a background task in Kotlin using Anko :. The uiThread method is provided by Anko library, which you can include in your project by adding these lines in your build.
In Java's Async task implementation, the Async task could be fired even if the activity was being destroyed. This resulted in defensive programming where you had to make checks on whether the UI was still present to do UI operations.
However, Anko's implementation of background task takes care of it, and it won't fire the task if the activity is dying. The doAsync returns a Java Future.
In simple words, a Future is a proxy or a wrapper around an object that is not yet there. When the asynchronous operation is done, you can extract it.
Out of the box, without any command-line arguments, the curl command will fetch a file and display its contents to the standard output. Fetching a file and display its contents is all well and good, but what if you want to actually save the file to your system?
You can check on things with the cat command:. Execute the following command to download the remote robots. Now use the cat command to display the contents of do-bots.
If you happened to try to fetch the robots. You can verify this by using the -I flag, which displays the request headers rather than the contents of the file:. The output shows that the URL was redirected.
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